A lean, product-led launch designed to test demand, gather feedback, and prove unit economics โ before committing to full-scale growth. Not a big bang. A smart ignition.
This isn't an enterprise sales motion. hatchet.cool is a product-led growth play targeting individuals and small teams who discover, try for free, and self-convert. Like Canva or early Notion: give away the first experience, make it shareable, let users become the distribution.
The first 6 months optimize for learning velocity โ how fast we validate demand, pricing sensitivity, and retention. Revenue is a trailing indicator.
Ship MVP. Seed from owned channels, gaming communities, Product Hunt. Gather qualitative feedback.
Viral loops activated. Shareable reports. Content marketing. Rapid iteration on real usage data.
Enough data to validate unit economics and retention. Decision point: double down or pivot.
2.24 million brands globally fit the hatchet.cool sweet spot: $1Kโ$10K creator marketing budgets, no existing tools. Even at Month 18, we'd be at 0.4% penetration. The market isn't the bottleneck โ reaching people is.
~14K signups out of 2.24M addressable. Nowhere near saturation โ every signup is a distribution win, not a market limit.
Against 67K brands reachable via pure PLG, we'd be at 14% by M18. Room to grow, but paid acquisition unlocks the next tier.
Every tactic costs time, not money. The goal: make hatchet.cool's output inherently shareable โ using the product IS marketing the product.
Every plan gets a public URL: hatchet.cool/plan/xyz. Users share on Twitter, Reddit, Discord. Each share = organic distribution.
$0 โ built into productCreator outreach emails include a subtle footer. Every email sent is a brand impression to a creator who might share it.
$0 โ built into productIndieHackers, Hacker News, r/gamedev, r/marketing, Product Hunt. The builder story is the marketing.
$0 โ founder-led, 5-10 hrs/weekEmbeddable widget: paste a URL, get 3 free creator matches. Lead gen magnet that lives outside hatchet.cool.
~$0.02/query (Haiku routing)Beginner guides ranking for "how to do influencer marketing", "how much do influencers cost". Every article funnels to hatchet.cool.
$0 โ AI-assisted, founder-editedInvite a friend โ both get a free campaign. Simple, proven PLG loop. Capped at 1 referral initially.
AI cost only (~$0.15/campaign)Tag @hatchetcool with your product URL. Bot replies with a free creator marketing mini-analysis. Viral, useful, cheap.
~$0.03/reply (Haiku)Leverage existing SH client relationships. "We built something for your smaller clients / indie partners." Warm intros.
$0 โ existing relationshipsTPV is the money flowing through hatchet.cool to creators. It's the metric that proves the platform is the payment rail for creator marketing โ not just a planning tool. At 4% take rate, TPV drives revenue directly.
| Metric | Month 1 | Month 6 | Month 12 | Month 18 | Notes |
|---|---|---|---|---|---|
| ๐ฐ Total Payment Volume | $0 | $298K | $1.1M | $2.2M | North star. $1M/mo target at M12 |
| ๐ฐ Cumulative TPV | $0 | $641K | $5.0M | $15.8M | Total creator spend processed to date |
| Platform take (4%) | $0 | $11,900 | $44,660 | $88,060 | Revenue from payment processing |
| Campaigns w/ payments | 0 | 85 | 319 | 629 | $3,500 avg spend per campaign |
| MAU | 80 | 571 | 1,243 | 2,149 | โฅ1 agent conversation/month |
| Paid users | 0 | 24 | 75 | 168 | $50/mo avg subscription |
| Total revenue (sub + take) | $0 | $13,100 | $48,410 | $96,460 | Profitable from M6 |
| SOM penetration | 0.01% | 0.10% | 0.26% | 0.43% | Of 2.24M addressable brands |
Tiered architecture: Haiku 4.5 for routing ($1/$5 per M tokens), Sonnet 4.5 for campaign work ($3/$15 per M tokens). Prompt caching saves 90% on repeated system prompts.
The subscription covers infrastructure costs with 87%+ gross margin. But the real business is payments: $1.1M monthly TPV at M12, $5M cumulative. At 4% take, payment revenue alone covers the full team. hatchet.cool isn't a SaaS tool โ it's the payment rail for creator marketing.
Creator payments flowing through the platform. At 4% take that's $200K+ in payment revenue โ making the business profitable from M6 onwards.
Sweet spot for SMB micro-influencer campaigns. 319 campaigns/month with payments at M12 gets us past $1M TPV. Each paid user processes ~$15K/month.
Profitable from M6. The payment rail changes everything โ subscription is the floor, TPV is the ceiling. By M18: $2.2M monthly TPV, $96K revenue, $60K net margin.
Validation means being honest about failure. These are the signals that tell us something isn't working.
If fewer than 1 in 5 signups create their first campaign, the chat UX isn't intuitive or the value prop isn't landing.
Try once, never return = output quality isn't high enough. Creator matches aren't relevant or outreach isn't useful.
Not disappointed but not excited. Product works but positioning is wrong โ narrow the vertical or redefine ICP.
If nobody shares campaign plans organically, the output isn't remarkable enough. Make the "aha moment" more visible.
Is the chat UX intuitive? Are users completing campaigns? Which persona activates fastest?
Do M1 users come back? What's the W1/W4 curve? Are people sharing? Product or toy?
Will anyone pay? What plan and price? Is payout must-have or nice-to-have?
Full data. Scale (paid acq + payments) or pivot positioning and try again.