๐Ÿงช Internal Strategy Document

Launch fast. Learn faster. Validate before you scale.

A lean, product-led launch designed to test demand, gather feedback, and prove unit economics โ€” before committing to full-scale growth. Not a big bang. A smart ignition.

01 โ€” Philosophy

Ship it, don't perfect it. The market will tell you what to build.

This isn't an enterprise sales motion. hatchet.cool is a product-led growth play targeting individuals and small teams who discover, try for free, and self-convert. Like Canva or early Notion: give away the first experience, make it shareable, let users become the distribution.

The first 6 months optimize for learning velocity โ€” how fast we validate demand, pricing sensitivity, and retention. Revenue is a trailing indicator.

Month 1

๐ŸŒฑ Launch & Seed

Ship MVP. Seed from owned channels, gaming communities, Product Hunt. Gather qualitative feedback.

โ†’
Month 2โ€“3

๐Ÿ”ฅ Hack & Iterate

Viral loops activated. Shareable reports. Content marketing. Rapid iteration on real usage data.

โ†’
Month 4โ€“6

๐Ÿ“Š Validate & Decide

Enough data to validate unit economics and retention. Decision point: double down or pivot.

02 โ€” The Market

Huge market. Tiny penetration. The constraint is distribution, not demand.

2.24 million brands globally fit the hatchet.cool sweet spot: $1Kโ€“$10K creator marketing budgets, no existing tools. Even at Month 18, we'd be at 0.4% penetration. The market isn't the bottleneck โ€” reaching people is.

๐ŸŽฏ Market Funnel

๐ŸŒ Global SMBs
400M
๐Ÿ“ข Considering creators
32M
๐ŸŽฏ SAM (English + digital)
11.2M
๐Ÿ’ฐ SOM ($1Kโ€“$10K, no tools)
2.24M
๐ŸŒฟ Organic PLG ceiling
67K
0.4%

SOM penetration at M18

~14K signups out of 2.24M addressable. Nowhere near saturation โ€” every signup is a distribution win, not a market limit.

14%

Of organic ceiling reached

Against 67K brands reachable via pure PLG, we'd be at 14% by M18. Room to grow, but paid acquisition unlocks the next tier.

03 โ€” Growth Tactics

Zero-budget virality. Let the product do the marketing.

Every tactic costs time, not money. The goal: make hatchet.cool's output inherently shareable โ€” using the product IS marketing the product.

๐Ÿ”—

Shareable campaign reports

Every plan gets a public URL: hatchet.cool/plan/xyz. Users share on Twitter, Reddit, Discord. Each share = organic distribution.

$0 โ€” built into product
๐Ÿท๏ธ

"Built with hatchet.cool" badge

Creator outreach emails include a subtle footer. Every email sent is a brand impression to a creator who might share it.

$0 โ€” built into product
๐ŸŽฎ

Community seeding

IndieHackers, Hacker News, r/gamedev, r/marketing, Product Hunt. The builder story is the marketing.

$0 โ€” founder-led, 5-10 hrs/week
๐Ÿงฒ

Free "Creator Match" widget

Embeddable widget: paste a URL, get 3 free creator matches. Lead gen magnet that lives outside hatchet.cool.

~$0.02/query (Haiku routing)
๐Ÿ“

SEO: "Creator Marketing 101"

Beginner guides ranking for "how to do influencer marketing", "how much do influencers cost". Every article funnels to hatchet.cool.

$0 โ€” AI-assisted, founder-edited
๐ŸŽ

Referral: give a campaign, get one

Invite a friend โ†’ both get a free campaign. Simple, proven PLG loop. Capped at 1 referral initially.

AI cost only (~$0.15/campaign)
๐Ÿค–

Twitter/X "roast my marketing" bot

Tag @hatchetcool with your product URL. Bot replies with a free creator marketing mini-analysis. Viral, useful, cheap.

~$0.03/reply (Haiku)
๐Ÿค

Stream Hatchet cross-sell

Leverage existing SH client relationships. "We built something for your smaller clients / indie partners." Warm intros.

$0 โ€” existing relationships
04 โ€” KPI Benchmarks

North star: Total Payment Volume. Everything else follows.

TPV is the money flowing through hatchet.cool to creators. It's the metric that proves the platform is the payment rail for creator marketing โ€” not just a planning tool. At 4% take rate, TPV drives revenue directly.

๐ŸŒฑ
Month 4
$137K
TPV
39 campaigns w/ payments
๐Ÿ“ˆ
Month 6
$298K
TPV
85 campaigns w/ payments
๐ŸŽฏ
Month 12
$1.1M
TPV / month
319 campaigns w/ payments
๐Ÿš€
Month 18
$2.2M
TPV / month
Cum. TPV: $15.8M
MetricMonth 1Month 6Month 12Month 18Notes
๐Ÿ’ฐ Total Payment Volume$0$298K$1.1M$2.2MNorth star. $1M/mo target at M12
๐Ÿ’ฐ Cumulative TPV$0$641K$5.0M$15.8MTotal creator spend processed to date
Platform take (4%)$0$11,900$44,660$88,060Revenue from payment processing
Campaigns w/ payments085319629$3,500 avg spend per campaign
MAU805711,2432,149โ‰ฅ1 agent conversation/month
Paid users02475168$50/mo avg subscription
Total revenue (sub + take)$0$13,100$48,410$96,460Profitable from M6
SOM penetration0.01%0.10%0.26%0.43%Of 2.24M addressable brands
05 โ€” AI Inference Costs

What it actually costs to run the agent

Tiered architecture: Haiku 4.5 for routing ($1/$5 per M tokens), Sonnet 4.5 for campaign work ($3/$15 per M tokens). Prompt caching saves 90% on repeated system prompts.

๐Ÿงฎ Cost per full campaign conversation

Haiku: routing & intent (800 in / 200 out)$0.002
Sonnet: campaign planning (3K in / 1.5K out)$0.032
Sonnet: creator matching ร—3 (12K in / 6K out)$0.126
Sonnet: outreach drafts ร—3 (6K in / 3K out)$0.063
Prompt caching savings (90% off on 40% cached input)โˆ’$0.072
Total per full campaign~$0.15

โšก Blended cost per conversation

Full campaign conversations (35% of volume)$0.15
Casual conversations (65% of volume, mostly Haiku)$0.002
Weighted avg per conversation~$0.054

๐Ÿ’ธ Monthly AI cost projections

๐ŸŒฑ
Month 1
$22
AI inference
80 MAU
๐Ÿ“ˆ
Month 3
$71
AI inference
246 MAU
๐Ÿš€
Month 6
$229
AI inference
571 MAU
๐ŸŽฏ
Month 12
$344
AI inference
1,243 MAU
06 โ€” Unit Economics

Two revenue engines. SaaS margins + payment volume.

The subscription covers infrastructure costs with 87%+ gross margin. But the real business is payments: $1.1M monthly TPV at M12, $5M cumulative. At 4% take, payment revenue alone covers the full team. hatchet.cool isn't a SaaS tool โ€” it's the payment rail for creator marketing.

$5.0M

Cumulative TPV by M12

Creator payments flowing through the platform. At 4% take that's $200K+ in payment revenue โ€” making the business profitable from M6 onwards.

$3,500

Avg campaign spend

Sweet spot for SMB micro-influencer campaigns. 319 campaigns/month with payments at M12 gets us past $1M TPV. Each paid user processes ~$15K/month.

๐Ÿ“‹ Full breakdown โ€” Month 12

Monthly TPV (319 campaigns ร— $3,500 avg)$1,116,500
Payment take revenue (4%)$44,660
Subscription revenue (75 ร— $50)$3,750
Total revenue$48,410
AI inference$344
Hosting + email$285
Team (1 FT eng + 0.5 ops)$15,000
Net margin (fully loaded)+$32,781

Profitable from M6. The payment rail changes everything โ€” subscription is the floor, TPV is the ceiling. By M18: $2.2M monthly TPV, $96K revenue, $60K net margin.

07 โ€” Kill & Pivot Signals

What would make us stop or change course

Validation means being honest about failure. These are the signals that tell us something isn't working.

๐Ÿ›‘

Kill: Activation < 20%

If fewer than 1 in 5 signups create their first campaign, the chat UX isn't intuitive or the value prop isn't landing.

๐Ÿ›‘

Kill: W1 retention < 15%

Try once, never return = output quality isn't high enough. Creator matches aren't relevant or outreach isn't useful.

โš ๏ธ

Pivot: NPS < 20 at Month 3

Not disappointed but not excited. Product works but positioning is wrong โ€” narrow the vertical or redefine ICP.

โš ๏ธ

Pivot: Zero organic sharing

If nobody shares campaign plans organically, the output isn't remarkable enough. Make the "aha moment" more visible.

08 โ€” Decision Points

What we'll know โ€” and when we'll know it

Week 2

๐Ÿ” First Signal

Is the chat UX intuitive? Are users completing campaigns? Which persona activates fastest?

โ†’
Month 2

๐Ÿ”„ Retention

Do M1 users come back? What's the W1/W4 curve? Are people sharing? Product or toy?

โ†’
Month 4

๐Ÿ’ณ Monetization

Will anyone pay? What plan and price? Is payout must-have or nice-to-have?

โ†’
Month 6

๐Ÿšฆ Go / No-Go

Full data. Scale (paid acq + payments) or pivot positioning and try again.